how did you make this? i know its unity but is there some sort of system? basically im asking if theres a video tutorial on how to make a game like inscryption
Not that I'm aware of. I only followed a tutorial by @TheKiwiCoder on how to make a custom behaviour tree editor, which I used to drive all of the card/item mechanics, battle sequences, and the flow of dialogue. I spent a lot of time replaying the intro of Inscryption to figure out how things worked, and tried my best to replicate it. Some parts of the code are very messy. I'm not promising anything, but I might consider open sourcing part of the game sometime after I finish the update.
oh, an open source would be nice. is the next update the portal one? anyway, nice work! honestly its really fun but is kinda short, maybe in the next one you could add counter strike?
But it is a little bit annoying to play without being able to look up what the symbols actually mean . Does this game even have an almanac like in the original Inscryption , or am i blind and haven't found it ?
Yooo! This was 5 days ago. Is this project actually not dead?? Cuz I just played it and I think it has a lot of potential! Hope you actually go through with it (
I thoroughly enjoyed playing through this fangame, paying great homage to its several source materials. It really was like playing act 1 all over again. Sadly it was over so quickly... hope that you'll find the courage and motivation to fully complete this game.
Some things I noted:
The power curve is much higher, especially for scrap cards. 5 scrap for a heavy seems like too cheap. Same for Pyro and Demo who are quite cheap for their overall damage output and extra health over Inscryption equivalents (Mantis and Mantis God). But I suppose that battles are currently ended too quickly for an 8 cost to matter due to the lack of terrain and thus an easy route to dealing 5 direct damage with Vortigaunts or even Tentacle (easily spawned with Scientist or Chumtoad)
There's not much to do standing up. I get the focus is on the card games, but I expected some cabinet puzzles and some useless interactable gadgets in both campaign areas, rather than the single Scientist card and (optional if you don't die) Life Lights in HL, and the uninteractive 2fort spawn room of TF2
Some encounters have a very strong hand. I suppose this is mainly for people not taking advantage of the scale and the items they get, but a Gonarch turn 2 or a Heavy turn 1 (with a Medic, and then another Heavy later) are a bit too much I think, especially if you take to nerfing some of the very powerful cards the player is able to get
Having the camera pan to the scale when any direct damage is dealt and then back again repeatedly for all cards dealing: it should sum up all the damage and then show you all at once once one's turn fully ends.
Some sigils sometimes doesn't work. I've had a Scout stay in place after attacking for some reason. Or a Pyro attacking only its opposing card.
There's no rulebook. This is mainly a problem for opponent cards as the enemy plays certain cards with unknown sigils (like Headcrab's kill-to-evolve) before you get them properly explained by a card choice. But I can always forget what certain sigils do after that...
Maybe limit the maximum amount of items one can get? (and thus there is a Pack Rat equivalent?) Mainly for practical reasons, because you're going to run out of table space eventually
Perhaps some card modification events could be added, would make the metagame more interesting than picking cards and getting items.
I know you know and it doesn't affect the current game too much because it's so short, but... the ability to save. If this eventually gets a Portal expansion as is teased at the end, then it'll really need it so the player doesn't have to start all the way back at the tutorial if they lose to two unfortunate encounters in a row in Portal.
Hey. I know you probably don't read these comments anymore, but I just want to let you know that this game is incredible. I don't play card games or strategy games in general, specifically because they're entire other boring IPs I could care less about and have no motivation to learn the mechanics of each card. This game is one of the only games I have ever had the luxury of playing that could be simple, yet so fun. It makes me remember when I first discovered l4d2, thinking it would be like other shooters where there's a complicated levelling system or something, but was pleasantly surprised to see it was just basic controls and pure fun.
A simple way to put this, is you took the IP of an amazing franchise, and turned it into a strategy card game, made sure it wasn't too hard to learn or understand, and added two chapters that are still fun to replay even after I've completed it. I don't know if you'll ever read this, as it looks like you've given up on this project as a whole, and if you have, please continue. This project, while small in comparison to other games, is already in my top ten, simply because of how well it's made.
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man i enjoy this game i hope it will get updated :)
I liked the game, I'm waiting for an update from portal and left 4 dead!
Will this be updated?
Yes, I am still working on an update from time to time, but it's probably going to be a long time before it comes out 😅
Good to hear :)
played and this was fun, wish there was a endless tho
cant wait on a new update
man I just waiting to see a portal section that would be interesting
Mobile plz :c
how did you make this? i know its unity but is there some sort of system? basically im asking if theres a video tutorial on how to make a game like inscryption
Not that I'm aware of. I only followed a tutorial by @TheKiwiCoder on how to make a custom behaviour tree editor, which I used to drive all of the card/item mechanics, battle sequences, and the flow of dialogue. I spent a lot of time replaying the intro of Inscryption to figure out how things worked, and tried my best to replicate it. Some parts of the code are very messy. I'm not promising anything, but I might consider open sourcing part of the game sometime after I finish the update.
oh, an open source would be nice. is the next update the portal one? anyway, nice work! honestly its really fun but is kinda short, maybe in the next one you could add counter strike?
this is good stuff, the only inscryption fangame thats free too
10/10
I have fallen in love with the idea of a 3D card game
I keep coming back to this, love the dramatic lighting.
Good mashup .
But it is a little bit annoying to play without being able to look up what the symbols actually mean .
Does this game even have an almanac like in the original Inscryption , or am i blind and haven't found it ?
Not yet. I've been working on and off on an update which will also include a rule book.
Yooo! This was 5 days ago. Is this project actually not dead?? Cuz I just played it and I think it has a lot of potential! Hope you actually go through with it (
can't wait for the next update
I thoroughly enjoyed playing through this fangame, paying great homage to its several source materials. It really was like playing act 1 all over again. Sadly it was over so quickly... hope that you'll find the courage and motivation to fully complete this game.
Some things I noted:
its not the 2fort spawn room, its the hightower spawn room
Hey. I know you probably don't read these comments anymore, but I just want to let you know that this game is incredible. I don't play card games or strategy games in general, specifically because they're entire other boring IPs I could care less about and have no motivation to learn the mechanics of each card. This game is one of the only games I have ever had the luxury of playing that could be simple, yet so fun. It makes me remember when I first discovered l4d2, thinking it would be like other shooters where there's a complicated levelling system or something, but was pleasantly surprised to see it was just basic controls and pure fun.
A simple way to put this, is you took the IP of an amazing franchise, and turned it into a strategy card game, made sure it wasn't too hard to learn or understand, and added two chapters that are still fun to replay even after I've completed it. I don't know if you'll ever read this, as it looks like you've given up on this project as a whole, and if you have, please continue. This project, while small in comparison to other games, is already in my top ten, simply because of how well it's made.
Thats all I have to say. Have a good day. :)
I wanna play Inscryption before playing this, but man this fan game looks great.